MedGizmo - Unique NYC Wearables Art Show: Making Patterns
13.09.2015, 15:03   EYEBEAM

Unique NYC Wearables Art Show: Making Patterns

Making Patterns exhibition
Date: 24 Jul 2015 - 17 Sep 2015
Cost: Free
Venue: 117 Beekman Street, Manhattan, NY
Tuesday - Sunday 11:00AM - 6:00PM

“Our bodies are our primary interfaces for the world… [Wearables] sit close to your skin, inhabit your clothing, and sometimes even start to feel like part of you.” - Kate Hartman, Director of the Social Body Lab, from her book Make: Wearable Electronics.

Eyebeam’s first exhibition at The Seaport features garments developed by multidisciplinary teams using a combination of new techniques and traditional craft. Many of the artists, technologists and designers involved have found novel ways to externalize inner feelings. Their work helps shape a future in which one’s inner self can be worn on the surface.

The exhibition includes work by Kaho Abe, Bo Kyung Byun, Ben Cramer, Billy Dang, Andrea van Hintum, May-Li Khoe, Danielle Martin, Hillary Sampliner, Cici Wu, and Jamie Sherman (Intel) in collaboration with the Social Body Lab (Kate Hartman, Jackson McConnell, Hillary Predko, Boris Kourtoukov, Izzie Colpitts-Campbell,  Erin Lewis, Rickee Charbonneau, and Alexis Knipping).

Critically engaging with wearable technology, Making Patterns is part of Eyebeam’s Computational Fashion initiative, which includes residencies and master classes (organized in partnership with Shapeways). The exhibiting artists’ works spans disciplines and technical processes such as 3D printing, soft circuitry, embedded electronics and bio-sensing. The resulting patterns can change one’s relation to one’s body and others.

 Schedule of Events:
Opening:    24 July / 6:00PM - 8:00PM
    12 September: Cells and Seams: A Discussion on Biotechnology and Fashion / 7:00PM - 9:00PM

Computational Fashion is an Eyebeam initiative bringing together artists, fashion designers, scientists, and technologists to explore emerging ideas and develop new work at the intersection of fashion and technology. Learn more at
Refreshments courtesy of New York City's Only Local Vodka:
Eyebeam is a partner of South Street Seaport's Culture District

Wearable Tech that Fits Like a Glove

    by Vic Vaiana on September 9, 2015

Kate Hartman, director of the wearable technology research program Social Body Lab, says in her book Make: Wearable Electronics that such technology can “sometimes even start to feel like part of you” through the physical and mental connections the body creates. This principle — that “our bodies are our primary interfaces for the world” — guides many of the pieces on display in Making Patterns, which features electronic and digitally designed costumes.

Making Patterns is the first exhibition at Eyebeam’s residency at the Seaport. Throughout this summer, the space has hosted demo sessions that beta test wearable technologies. Last Saturday, Kaho Abe, the NYU-Poly Game Innovation Lab’s artist-in-residence, hosted a playtest of “Hotaru Prototype #2,” her project’s latest beta version.

In the cooperative game, described by Abe as a “shooting game about holding hands,” one user generates power by wearing gloves that are attached to a Ghostbusters backpack and transfers this power to a partner, who then uses it to fire an LED gauntlet into the air. After powering up, the partners grab one another’s hands; the gauntlet wearer then has 60 sixty seconds to pump his or her fist and fire the gauntlet as many times as possible. “I make these things because I want people to feel powerful,” Abe says about the physicality of her game. She has fitted the gauntlet with adjustable straps to empower a broader range of ages and body types.

A tablet installation featuring information on the sounds waves and data that inspired the design of “A Gesture of Sadness” (click to enlarge)

This latest version abandoned the screen element of “Hotaru”’s previous incarnation, which also employed a laser. Abe says she abandoned the screen to “bring [the game] out here,” into physical reality. Players communicate to one another through pose and performance, generating their own light and sound through their shared kinetic energy.

Eyebeam’s Computational Fashion Fellowship sponsors research into the development of wearable technologies. Abe, the only former fellow involved in the showcase, began developing “Hotaru” through the research she conducted during her 2013 fellowship. The other work on display for Making Patterns consists of garments developed by multidisciplinary teams from both the Social Body Lab and last year’s Computational Fashion Master class. The participating artists, designers, and technologists have developed technologies to interweave cosplay and gameplay or visualize data through 3D-printed designs.

This Thursday at the Seaport, Eyebeam will unveil work by the most recent Computational Fashion Master Class in Remaking Patterns. The showcased projects explore themes such as labor, commerce, and gender, and build upon Making Patterns‘s exploration of self-expression. Like “Hotaru,” these projects encourage wearers to understand their own bodies through games and design.
A playtester powers up the gauntlet’s LED lights
Kaho Abe, “Hotaru Prototype #1” (2013)

Artist Kaho Abe explains the game “Hotaru”‘s mechanics to a pair of playtesters

Making Patterns continues at Eyebeam at the Seaport (117 Beekman Street, Financial District, Mannhattan) through September 17. 
13.09.2015, 15:03   EYEBEAM
Image by Hyperallergic
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